![]() But the ornate dagger she plucks from a stone pedestal early in this game is a different story. The Shadow Of The Tomb Raider Definitive Edition launches for PS4, Xbox One and PC on November 5th.Normally when Lara Croft finds an artifact it’s your reward for surviving a treacherous journey through a trap-ridden tomb. All of those elements are severely underappreciated because they were part of a mediocre story with lacklustre protagonists and villains.īECOME THE LUMINARY:Why Dragon Quest XI S is the best JRPG of the decade ![]() ![]() If Square Enix had transformed Lara Croft into her beloved older self rather than the Katniss Everdeen no one wanted, then Shadow Of The Tomb Raider would be way more revered by fans because of its puzzles, exploration and landscape. The sheer number of tombs was also a delight thanks to how sparse they were in Rise Of The Tomb Raider. You could go hours throughout the game simply exploring the jungle without killing a single soul, and platforming around the world had the feeling of a puzzle thanks to the option to remove white paint. Shadow Of The Tomb Raider had its Uncharted-esque moments, but there was way more of an onus on exploration and traversal than shooting. One of the biggest gripes with Tomb Raider and Rise Of The Tomb Raider is that they were action games more in the spirit of Uncharted. The portrayal of Lara Croft was weak and boring, but the gameplay was ultimately a necessary throwback to the series’ foundations: exploration, platforming and puzzle solving. It didn’t have the most complex and in-depth stealth options available, but the act of silently taking someone’s life as a dirty lass was incredibly satisfying. Players could pretty much turn into Rambo by hunting prey through jumping from tree to tree, hiding in the leaves on walls and cloaking Lara in a bath of mud.ĭeus Ex Mankind Divided is one of the best stealth games on modern consoles (bar its horrible ending), and Eidos Montreal were fully able to work their magic with Shadow Of The Tomb Raider. The third-person combat was fairly standard but good, meanwhile its stealth was excellent and a huge step-up from Rise Of The Tomb Raider. This allowed players to turn the game into either a survival mode or a fully immersive movie where enemies were simple but pathways and puzzles weren’t marked with obvious instructions via ancient white paint. One of the best aspects of Shadow Of The Tomb Raider is how it allowed players to create as easy or hard an experience as they wanted. Granted, it wasn’t as revolutionary as Metal Gear Solid 3: Snake Eater, but it’s still one of our favourite stealth games of the current-gen. While the underwhelming portrayal of Lara Croft and the game’s release date were fundamental drawbacks, Shadow Of The Tomb Raider should be more revered than it is because of its survival gameplay and combat. Lara Croft didn’t in Shadow Of The Tomb Raider as she just came across as an average person shoehorned into larger than life moments, and it’s this disappointing portrayal that has likely resulted in the game not being talked about nearly as much as it should. ![]() Nathan Drake and Indiana Jones are two protagonists from similar IPs who were always captivating thanks to feeling larger than life. Eidos Montreal attempted to give her some edge by making her responsible for a tsunami that – gasp – killed a random boy, but it didn’t help as she almost immediately went back to being a charmless bore. She wasn’t interesting to look at, watch or play as, and it didn’t help that she had the most basic and annoyingly squeaky clean sidekick following her 24/7 in Jonah. The British tomb raider is one of the most iconic characters in the industry because of her looks, charm, theatrics, over-the-top caricature and pizzazz, but in Shadow Of The Tomb Raider (and its two ancestors) she was a boring whiner with zero personality.
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